Early prototype in development.
Turn your character art into a character you can actually control.
Kavivo is building a way to turn static 2D character art into a structured, rigged character asset designed to be reused in the workflows you care about.
Product
What we're building
Kavivo is building toward a structured, rigged character asset that can eventually be downloaded or exported, edited, reused, and brought into downstream workflows. Production-ready exports are not available yet and the exact export targets are still being validated.
Start from existing artwork
Kavivo is being built to start with static 2D character art you already have, rather than generating a replacement character.
Build structured character form
The goal is for Kavivo to interpret and prepare that artwork as a structured, rigged character asset.
Control it and use it downstream
The resulting structure is intended to support direct control and, as export support matures, editing, reuse, and downstream workflows.
FAQ
Questions about Kavivo
What is Kavivo?
Kavivo is building technology that turns existing static 2D character art into a structured, rigged character asset. The current public site is a holding page while the interactive prototype is still in development.
What does Kavivo start from?
Kavivo is being built for existing static 2D character artwork. The current public site does not accept arbitrary artwork uploads.
What does Kavivo create?
The intended product output is a structured, rigged character asset that can persist beyond the generation moment and eventually be downloaded or exported, edited, reused, and brought into downstream workflows. The current public site does not yet offer a production-ready downloadable result.
Can I upload my own character yet?
Not yet. Kavivo is not accepting arbitrary artwork for processing at this stage.
Can I download or export the result yet?
Not from the current public site. Download and export are part of the intended product direction, but production-ready downloadable or exportable results are not available yet.
What formats will Kavivo support?
Exact export formats and downstream destinations are still being validated. Kavivo is not promising a specific ecosystem integration, file format, or universal workflow today.
Is Kavivo a manual rigging editor?
No. Kavivo is not primarily being built as a manual rigging editor. The goal is to transform existing character artwork into structured character assets, with direct control serving as proof that underlying controllable structure exists.
Does Kavivo generate a new character, or use my existing art?
Kavivo is being built around your existing character art. The goal is to preserve the same character and turn that artwork into structured, controllable form rather than replace it with a newly designed character.
About
About Kavivo
Kavivo is building a new way to turn existing static 2D character art into structured, rigged character assets. The interactive prototype is still in development. The longer-term goal is to make these assets useful through download, editing, reuse, and downstream workflows.